Blood alcohol content
Blood alcohol content (BAC) or blood alcohol concentration is the concentration of alcohol in blood. It is usually measured as mass per volume. For example, a BAC of 0.02% means 0.2 ‰ (permille) or 0.02 grams of alcohol per 100 grams of individual's blood, or 0.2 grams of alcohol per 1000 grams of blood. Blood alcohol concentration is measured in many different units and in many different fashions, but they are all relatively synonymous for each other. In many countries, BAC is reported as grams of alcohol per liter of blood (g/L). Because the specific gravity of blood is close to 1, the numerical value of BAC measured as mass per volume and that of BAC measured as mass per mass do not differ to any consequential degree other than the placement of the decimal point. For example, 1 g/L is equivalent to 0.94 g/kg. In the UK, BAC is reported as milligrams of alcohol per 100 millilitres of blood. For example, a BAC of 0.08% is legally given as a limit of 80 mg per 100 ml. It is also reported in grams per litre, which is an equivalent measurement. The number of drinks consumed is a very poor measure of intoxication largely because of variation in physiology and individual alcohol tolerance. However, it is generally accepted that the consumption from sober of two standard drinks (containing a total of 20 grams) of alcohol will increase the average person's BAC roughly 0.05% (a single standard drink consumed each hour after the first two will keep the BAC at approximately 0.05%), but there is much variation according to body weight, sex, and body fat percentage. Furthermore, neither BAC nor the number of drinks consumed are necessarily accurate indicators of the level of impairment. Tolerance to alcohol varies from one person to another, and can be affected by such factors as genetics, adaptation to chronic alcohol use, and synergistic effects of drugs. http://en.wikipedia.org/wiki/Blood_alcohol_content
Poker Draw
Playing Draw Poker
Draw Poker is played with a standard 52-card deck. Standard poker rankings apply. Players are dealt five cards face down, one at a time, in rotation. A round of betting begins (check, bet, call, raise, or fold). The remaining players may discard any number of their original cards and have the same number of cards replaced by the dealer. Another round of betting occurs. The player with the highest ranking five-card poker hand wins. In the event of a tie, the pot is split equally.
Check
A check passes the action to the next player. If all players check, the next card is turned and the player's options repeat.
Bet
Initiating action by placing a bet.
Fold
You fold when the cards that you hold are so lousy that to remain in the game would spell certain doom. Correct way to fold: You gently place your cards in front of you face down on the table. Incorrect way to fold: You launch into a string of superlatives and demonstrably throw your cards into the air while pushing yourself away from the table in tears.
Call
In order to "call" you are required to contribute the equivalent amount of chips as the other players since your last bet. The player to the left of the dealer has the ability to "check" because the value of the pot has not been established. This is applicable on the first round of betting.
Raise
Similar to a "call" except this time you get to increase the value of your bet when the chance to do so arises since the last time you bet. This is a good strategy if you feel that you have a strong hand or want to see who's "bluffing" and who's not. There is generally a maximum limit that you can raise per round.
Shuffling
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. A common shuffling technique is called the riffle or dovetail shuffle, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Many also lift the cards up after a riffle, forming what is called a bridge which puts the cards back into place. This can also be done by placing the halves flat on the table with their rear corners touching, then lifting the back edges with the thumbs while pushing the halves together. While this method is more difficult, it is often used in casinos because it minimizes the risk of exposing cards during the shuffle. There are two types of perfect riffle shuffles: if the top card moves to be 2nd from the top then it is an in shuffle, otherwise it is known as an out shuffle which preserves both the top and bottom cards.
Riffle shuffling does, however, carry a risk of damaging cards from excessive bending. Casinos often replace their playing cards to prevent cheating from players that detect deformations in the cards. However, collectible card game cards are considerably less replaceable than playing cards, and CCG cards can be damaged from riffle shuffling, even when protected with card sleeves.
Because standard shuffling techniques are seen as weak, and in order to avoid inside jobs where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. They also save time that would otherwise be spent shuffling, allowing several more hands per hour to be played and increasing the profitability of the table. These machines are also used to lessen repetitive motion stress injuries to a dealer. Note that the shuffling machines have to be carefully designed, as they can generate biased shuffles otherwise: the most recent shuffling machines are computer-controlled, though they have not yet fully been integrated into gaming.
Pan
Pan is short for Panguingue
Playing Pan
Panguingue is a rummy-type game played with eight standard 52-card decks with the 8's, 9's, and 10's removed, for a total of 320 cards. No jokers are used. Cards in each suit rank king (high), queen, jack, seven, six, etc. with aces being low. The cards are dealt counterclockwise
Players strive to meld eleven cards in valid sets of three or more cards. There are two kinds of melds: a rope which must be string of cards of matching suits, squares consisting of the ranks 2, 3, 4, 5, 6, 7, Jack or Queen. Squares must be either all cards of different suits or all the same suit. Squares consisting of Kings or Aces qualify regardless of suit. There are no betting rounds in the game.
Each player is dealt 10 cards to meld into sets and sequences with certain cards
having special values. Each player, in turn, draws either a card from the top of
the remaining deck or from the top of an adjacent discard pile. This sequence of
play continues until one player goes out with a total meld of eleven cards,
including the card(s) just drawn. Melds (or spread) must be at least three
cards, and it may be as many as eleven. The melds are classified as ropes and
squares. The rope is any three cards in sequence of the same suit. A square is a
set of three cards in the same rank and of different suits or of the same suit.
All 3s, 5s and 7s are valle cards (cards of value). Cards of other rank are non-valle.
Any three aces or any three kings form a set, regardless of the suit.
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