Silver Investments
Silver Investments, like other precious metals, silver is an investment. For more than four thousand years, silver has been a form of money and store of value. Like most commodities, the price of silver is by speculation and supply and demand. Compared to gold, the silver price is notoriously volatile. This is because of lower market liquidity, and demand fluctuations between industrial and store of value uses. At times, this can cause wide-ranging valuations in the market, creating volatility. Silver often tracks the gold price due to store of value demands, although the ratio can vary. The average gold/silver ratio during the 20th century was 1:47. A traditional way of investing in silver is by buying actual bullion bars. In some countries, like Switzerland and Liechtenstein, bullion bars is over the counter at major banks. Physical silver, such as bars or coins, may be stored in a home safe, a safe deposit box at a bank, or placed in allocated or unallocated storage with a bank or dealer. Various sizes of silver bars: 1000 oz troy bars – These bars weigh about 68 pounds avoirdupois (31 kg) and vary about 10% as to weight, as bars range from 900 ozt to about 1,100 ozt (28 to 34 kg). These are COMEX and LBMA good delivery bars. Hundred ozt bars – These bars weigh 6.8 pounds (3.11 kg) and are among the most popular with retail investors. Popular brands are Engelhard and Johnson Matthey. Those brands cost a bit more, usually about 40 cents to 2.00 dollars per troy ounce above the spot price, but that price may vary with market conditions. Odd weight retail bars – These bars cost less and generally have a wider spread, due to the extra work it takes to calculate their value and the extra risk due to the lack of a good brand name. Buying silver coins is another popular method of physically holding silver. One example is the 99.99% pure Canadian Silver Maple Leaf. Coins may be as either fine silver or junk silver, the latter being older coins with a smaller percentage of silver. U.S. coins 1964 and older (half dollars, dimes, and quarters) are 25 grams per dollar of face value and 90% silver (22½ g silver per dollar). All 1965-1970 and one half of the 1975-1976 Bicentennial San Francisco proof and mint set Kennedy half dollars are "clad" in a silver alloy and contain just under one half of the silver in the pre-1965 issues. Junk-silver coins are also available as sterling silver coins, which were until 1919 in the United Kingdom, Canada, and 1945 in Australia. These coins are 92.5% silver and are in the form of Crowns, Half-crowns, Florins, Shillings, Sixpences, and three pence. The tiny three pence weighs 1.41 grams, and the Crowns are 28.27 grams Canada produced silver coins with 80% silver content from 1920 to 1967. Other hard money enthusiasts use .999 fine silver rounds as a store of value. A cross between bars and coins, silver rounds are produced by a huge array of mints, generally contain a troy ounce of silver in the shape of a coin, but have no status as legal tender. Rounds can be with a custom design stamped on the faces or in assorted batches.
Shuffling
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. A common shuffling technique is called the riffle or dovetail shuffle, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Many also lift the cards up after a riffle, forming what is called a bridge which puts the cards back into place. This can also be done by placing the halves flat on the table with their rear corners touching, then lifting the back edges with the thumbs while pushing the halves together. While this method is more difficult, it is often used in casinos because it minimizes the risk of exposing cards during the shuffle. There are two types of perfect riffle shuffles: if the top card moves to be 2nd from the top then it is an in shuffle, otherwise it is known as an out shuffle which preserves both the top and bottom cards.
Riffle shuffling does, however, carry a risk of damaging cards from excessive bending. Casinos often replace their playing cards to prevent cheating from players that detect deformations in the cards. However, collectible card game cards are considerably less replaceable than playing cards, and CCG cards can be damaged from riffle shuffling, even when protected with card sleeves.
Because standard shuffling techniques are seen as weak, and in order to avoid inside jobs where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. They also save time that would otherwise be spent shuffling, allowing several more hands per hour to be played and increasing the profitability of the table. These machines are also used to lessen repetitive motion stress injuries to a dealer. Note that the shuffling machines have to be carefully designed, as they can generate biased shuffles otherwise: the most recent shuffling machines are computer-controlled, though they have not yet fully been integrated into gaming.
Poker Texas Holdem
Texas Holdem
At the beginning of a new game, each player is dealt two cards face down. (Hole Cards)
Each bet of the first two rounds of betting is set at the lower limit of the stakes structure. For example in a $5/$10 game, all bets and raises are $5 for the first two rounds (after hole cards are dealt and once the flop is spread in center of table).
The last two rounds of betting (turn card and river) are set at the higher limit of the stakes structure. For example in a $5/$10 game, all bets and raises are $10 for the last two rounds.
One bet plus three raises (four total bets) are the maximum amount of bets allowed per betting round. This would consist of (1) a bet, (2) a raise, (3) a re-raise, and (4) a cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and cannot be raised anymore. Once any player has made the third raise (capped the pot), then players will have only the option of calling or folding.
Check-raising is allowed in all online poker games.
Dealer Button
In order to designate which player is the theoretical dealer in Texas Hold em
games, a round disk is used. This disk is called the dealer button or simply
"the button".
After each hand is completed, the button moves clockwise to the next active player and this player will be considered to be the dealer, and will act on his/her hand last on each betting round. This is also termed playing the button for that game.
Blinds
The player to the left of the button is first to receive a card and is required
to post a small blind. The small blind is equal to half the lower limit bet
rounded down to the nearest dollar. The player to the left of the small blind is
required to post the big blind. The big blind is equal to the lower limit bet.
These bets are referred to as blinds because players must post them before the
dealer deals any cards to the players. These blinds are similar to the ante that
is required in other games such as 7-Card Stud.
Both the small and the big blinds are considered live bets. They have the option of calling, raising or folding when the betting action comes back around to their position. After the flop and after each subsequent betting round, the first active player left of the button is first to act.
When players first sit down to play, they will be required to post the equivalent of the big blind only once or they have the option to "sit out" until it is their natural turn to post the big blind. This rule is in place to ensure game fairness to all players. The rule prevents the possibility of players entering games in late position and then leaving before they are required a post the big blind.
HOW TO PLAY
The dealer deals players their own two private cards face-down.
First betting round
The dealer spreads three-community board cards face-up on the table. This is commonly called "the flop".
Second betting round
The dealer turns over a fourth board card face-up commonly called "the turn card".
Third betting round
The dealer turns over one final community board card commonly called "the river card".
Fourth and final betting round
Players show their hands. This is commonly called "the showdown".
At the showdown, players may use a combination of both, one, or none of their hole cards to make their best five card hand:
If a player uses both of their hole cards, they will use three of the community board cards; or one hole card and four of the five board cards; or all five board cards, which is commonly called "playing the board" betting.
Red Dog Poker
Red dog, also known as red dog poker or yablon, is a game of chance played with cards. It is a variation of acey-deucey or in-between. While found in some land casinos, its popularity has declined, although it is featured at many casinos online. Confusingly, there are other card-based games of chance by the same name that are unrelated to the rules described here.
The deck used to play red dog is the standard, fifty-two-card variety. The game may be played with anywhere from one to eight decks, with an increasing number of decks decreasing the house edge — the house's advantage begins at 3.155% with one deck, but falls to 2.751% when eight decks are used. This is in contrast with some other casino card games, such as blackjack, where a higher number of decks used will increase the house edge.
The game only uses three cards at a time, which are ranked as in poker, with aces high. Suit is irrelevant. A wager is placed, and two cards are placed face up on the table, with three possible outcomes:
If the cards are consecutive in number for example, a four and a five, or a jack and a queen, the hand is a push and the player's wager is returned.
If the two cards are of equal value, a third card is dealt. If the third card is of the same value, then the payout for the player is 11:1, otherwise the hand is a push.
If neither of the above is the case for example, a three and an eight, then a spread is announced which determines the payoff a 4-card spread, in this example, and a third card will be dealt. Before dealing the third card, the player has the option to double his bet. If the third card's value falls between the first two, the player will receive a payoff according to the spread; otherwise the bet is lost.
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