Wedding Rings
A wedding ring or wedding band is a metal ring indicating the wearer is married. Depending on the local culture, it is on the base of the right or the left ring finger. The custom of wearing such a ring has spread widely beyond its origin in Europe. Originally worn by wives only, wedding rings became customary for both husbands and wives during the 20th century. According to some customs, the wedding ring forms the last in a series of gifts, which also may include the engagement ring, traditionally given as a betrothal present. This tradition was already in use in Ancient Rome and is possibly much older. Historically, the wedding ring connected to the exchange of valuables at the moment of the wedding rather than a symbol of eternal love and devotion. It is from the times when marriage was a contract between families. After marriage, the ring worn on the hand placed on during the ceremony. By wearing rings on the fourth finger, a married couple symbolically declares their eternal love for each other. This has now become a matter of tradition and etiquette. One interpretation states that the woman wears the wedding ring below the engagement ring, thus making it closer to the heart. Another practice holds that the woman should wear the wedding ring above the engagement ring, thus sealing the atmosphere of the engagement into the marriage. Still others prefer that the wedding ring worn alone. Further, modern ring sets in the United States are often as a three-piece set, including the man's wedding band, the woman's engagement ring, and a slender band that mounted to the engagement ring before the wedding, converting it into a single, permanent wedding ring. Some cultures exchange additional rings: In some parts of India, Hindus may use a toe ring worn instead of a ring on a finger, although this is only for women, and increasingly worn along with a finger ring. In Romania, spouses celebrate their silver wedding anniversary by exchanging silver wedding rings, which worn on the fourth finger of the left hand along with the original wedding ring. The wedding ring removed for comfort or safety. It is common for those who have professions that forbid the wearing of jewelry, such as police officers or electrical workers. In some jurisdictions, those in the food service industry may be required to remove all jewelry while handling ready-to-eat food, including wedding rings, unless they are simple, smooth rings. Physicians known to prefer smooth, simple designs, some may even autoclave their rings on a regular basis. Many times these people say they wear a "ring around their heart" not around their finger. Some will wear it on a chain around their neck to compensate for the inability to wear it on a finger.
Hands for Poker
Best Poker Hands
Royal Flush: An Ace, King, Queen, Jack and Ten in the same suit.
In the event of a tie:
Two or more Royal Flushes
split the poker pot.
Straight Flush: Five cards in sequence, of the same suit.
In the event of a tie:
Highest rank at the
top of the sequence wins.
Four of a Kind: Four cards of the same rank, and one side card.
In the event of a tie:
Highest four of a kind wins.
In community card games where players have the same four of a kind, the highest
fifth side card ("kicker") wins.
Full House: Three cards of the same rank, and two cards of a different, matching
rank.
In the event of a tie:
Highest three matching cards wins the pot. In community poker card games where players
have the same three matching cards, the highest value of the two matching cards
wins.
Flush: Five cards of the same suit.
In the event of a tie:
The poker player holding the highest ranked card wins. If necessary, the
second-highest, third-highest, fourth-highest, and fifth-highest cards can be
used to break the tie.
Straight: Five cards in sequence.
In the event of a tie:
Highest ranking card at the top of the sequence wins.
Note: The Ace may be used at the top or bottom of the sequence, and is the only
card in poker which can act in this manner.
Three of a Kind: Three cards of the same rank, and two unrelated side cards.
In the event of a tie:
Highest ranking three of a kind wins. In community card games where players have
the same three of a kind, the highest side card, and if necessary, the
second-highest side card wins.
Two Pair: Two cards of a matching rank, another two cards of a different
matching rank, and one side card.
In the event of a tie:
Highest pair wins. If players have the same highest pair, highest second pair
wins. If both players have identical pairs, highest side card wins.
One Pair: Two cards of a matching rank, and three unrelated side cards.
In the event of a tie:
Highest pair wins. If poker players have the same pair, the highest side card wins,
and if necessary, the second-highest and third-highest side card can be used to
break the tie.
High Card: Any hand that does not qualify under a category listed above
In the event of a tie:
Highest card wins, and if necessary, the second-highest, third-highest,
fourth-highest and smallest card can be used to break the tie.
Shuffling
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. A common shuffling technique is called the riffle or dovetail shuffle, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Many also lift the cards up after a riffle, forming what is called a bridge which puts the cards back into place. This can also be done by placing the halves flat on the table with their rear corners touching, then lifting the back edges with the thumbs while pushing the halves together. While this method is more difficult, it is often used in casinos because it minimizes the risk of exposing cards during the shuffle. There are two types of perfect riffle shuffles: if the top card moves to be 2nd from the top then it is an in shuffle, otherwise it is known as an out shuffle which preserves both the top and bottom cards.
Riffle shuffling does, however, carry a risk of damaging cards from excessive bending. Casinos often replace their playing cards to prevent cheating from players that detect deformations in the cards. However, collectible card game cards are considerably less replaceable than playing cards, and CCG cards can be damaged from riffle shuffling, even when protected with card sleeves.
Because standard shuffling techniques are seen as weak, and in order to avoid inside jobs where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. They also save time that would otherwise be spent shuffling, allowing several more hands per hour to be played and increasing the profitability of the table. These machines are also used to lessen repetitive motion stress injuries to a dealer. Note that the shuffling machines have to be carefully designed, as they can generate biased shuffles otherwise: the most recent shuffling machines are computer-controlled, though they have not yet fully been integrated into gaming.
Pan
Pan is short for Panguingue
Playing Pan
Panguingue is a rummy-type game played with eight standard 52-card decks with the 8's, 9's, and 10's removed, for a total of 320 cards. No jokers are used. Cards in each suit rank king (high), queen, jack, seven, six, etc. with aces being low. The cards are dealt counterclockwise
Players strive to meld eleven cards in valid sets of three or more cards. There are two kinds of melds: a rope which must be string of cards of matching suits, squares consisting of the ranks 2, 3, 4, 5, 6, 7, Jack or Queen. Squares must be either all cards of different suits or all the same suit. Squares consisting of Kings or Aces qualify regardless of suit. There are no betting rounds in the game.
Each player is dealt 10 cards to meld into sets and sequences with certain cards
having special values. Each player, in turn, draws either a card from the top of
the remaining deck or from the top of an adjacent discard pile. This sequence of
play continues until one player goes out with a total meld of eleven cards,
including the card(s) just drawn. Melds (or spread) must be at least three
cards, and it may be as many as eleven. The melds are classified as ropes and
squares. The rope is any three cards in sequence of the same suit. A square is a
set of three cards in the same rank and of different suits or of the same suit.
All 3s, 5s and 7s are valle cards (cards of value). Cards of other rank are non-valle.
Any three aces or any three kings form a set, regardless of the suit.
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